Juegos Digitales (Gamificación) en el Aprendizaje y la Formación: un Acercamiento a la Adaptación e Integración en el Aula

Autores/as

DOI:

https://doi.org/10.26817/16925777.765

Palabras clave:

aprendizaje y tecnología, educación y TIC, aprendizaje virtual, gamificación, adaptación, integración, aula, ambientes de negocios

Resumen

Este artículo es el resultado del proyecto SGI 2174. Su objetivo es identificar cómo se han implementado los elementos, las técnicas y el juego de mecánica (gamificación), como una estrategia de aprendizaje mediada por las TIC para el aprendizaje en la educación y la formación. Se realizo una revisión literaria sistémica de trabajos sobre el tema para contextualizar e identificar métodos, técnicas, herramientas y plataformas de gamificación. Los resultados hacen un análisis de los artículos revisados ​​y describen las tecnologías y metodogias de gamificación y los resultados de mayor relevancia con la que se ha implementado la gamificación en entornos educativos y empresariales. Este proyecto se desarrolla en los grupos de investigación TelemaTICs y TICA, y está financiado por DIN-UPTC.

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Biografía del autor/a

Zulma Liliana Vargas-Macías, Universidad Pedagógica y Tecnológica de Colombia, Colombia

Professor and researcher at Universidad Pedagógica y Tecnológica de Colombia. She holds a Master’s in computer technology and Systems and Computing Engineering Tunja, Colombia. Reasearch group TelemaTICs and TICA.

Ariel Adolfo Rodríguez-Hernández, Universidad Pedagógica y Tecnológica de Colombia, Colombia

Professor and researcher at Universidad Pedagógica y Tecnológica de Colombia. He holds a Master’s in Free Software. Also, he is an expert in Training and Virtual Tutoring, is a Systems Engineer with an emphasis in software. Reasearch group TelemaTICs and TICA.

Claudia Liliana Sánchez-Saenz, Universidad Pedagógica y Tecnológica de Colombia, Colombia

Professor and researcher at Universidad Pedagógica y Tecnológica de Colombia. She holds a PhD in Education, a Master’s in Educational Technology and a BA in Educational Technology. Reasearch group TelemaTICs and TICA

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Publicado

2020-06-11

Cómo citar

Vargas-Macías, Z. L., Rodríguez-Hernández, A. A., & Sánchez-Saenz, C. L. (2020). Juegos Digitales (Gamificación) en el Aprendizaje y la Formación: un Acercamiento a la Adaptación e Integración en el Aula. GIST – Education and Learning Research Journal, 20, 171–188. https://doi.org/10.26817/16925777.765

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