Juegos Digitales (Gamificación) en el Aprendizaje y la Formación: un Acercamiento a la Adaptación e Integración en el Aula
DOI:
https://doi.org/10.26817/16925777.765Palabras clave:
aprendizaje y tecnología, educación y TIC, aprendizaje virtual, gamificación, adaptación, integración, aula, ambientes de negociosResumen
Este artículo es el resultado del proyecto SGI 2174. Su objetivo es identificar cómo se han implementado los elementos, las técnicas y el juego de mecánica (gamificación), como una estrategia de aprendizaje mediada por las TIC para el aprendizaje en la educación y la formación. Se realizo una revisión literaria sistémica de trabajos sobre el tema para contextualizar e identificar métodos, técnicas, herramientas y plataformas de gamificación. Los resultados hacen un análisis de los artículos revisados y describen las tecnologías y metodogias de gamificación y los resultados de mayor relevancia con la que se ha implementado la gamificación en entornos educativos y empresariales. Este proyecto se desarrolla en los grupos de investigación TelemaTICs y TICA, y está financiado por DIN-UPTC.
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